The Journal of Advanced Computational Intelligence and Intelligent Informatics published the paper The Search for a Search: Measuring the Information Cost of Higher Level Search of William A. Dembski and Robert J. Marks II (DM) in its July edition in 2010. With the five year jubilee of the publication coming, it seems to be appropriate to revisit a pet peeve of mine...
(Shell game performed on Karl-Liebknecht-Straße in Berlin, photograph by E.asphys)Imagine a shell game. You have observed the con artist for a while, and now you know:
- The pea ends up under each of the three shells (left, middle, and right) with the same probability, i.e., $$P(Pea=left)=P(Pea=middle)=P(Pea=right)=1/3$$
- If the pea ends up under the left or the middle shell, you are able to track its way. So, in these cases, you will find the pea with probability 1 $$P(Finding\,Pea|Pea=left)=P(Finding\,Pea|Pea=middle)=1$$
- However, if the pea ends up under the right shell, in 999 times out 1000, you make a mistake during your tracking and be convinced that it is under the left or the middle shell - the probability of finding this pea is 1/1000$$P(Finding\,Pea|Pea=right)=1/1000$$
You are invited to play the game. Should you use your knowledge (method $M_1$), or should you chose a shell at random (method $M_2)$?







